System-0Design system · v3 Biolume
00 Overview

Built for an emerging-tech eye.

Deep blue-black, quiet glass surfaces and a single aqua accent, used sparingly. Photography of eyes and brains carries the story, framed by a HUD layer. Pages link tokens.css + components.css and never use raw values.

1 · Primitive

Raw values

Abyss neutrals, one aqua ramp, coral for negatives; type, space, radius, motion. --color-aqua-400

2 · Semantic

Meaning

What a value is for. Components read only these. --color-accent

3 · Component

Per component

Button, chip, card, media, grid. --card-radius

01 Colour · semantic

What colours mean

--gradient-aurasection atmosphere
02 Colour · primitive

The ramps

03 Typography

Geist, Geist Mono, one serif

mega · Geist 700

10 min.

headline · Geist 600

Oculometrics.

section · Geist 600

Below thought.

title · Geist 500

Pack and product testing

lead

Nobody controls these on purpose.

body

Hundreds of studies show that oculometrics are an accurate way of measuring how brain circuits respond.

quote · Instrument Serif

“A strange confession.”

eyebrow · Geist Mono03 What it reads
04 Components

Building blocks

Primary Ghost ChipNegative chip
.card

Glass card

Blurred surface, hairline gradient edge. .is-interactive on the grid adds hover.

.card-foot · negative verdict
.cards

Auto grid

Tune columns with --card-min.

.gridbg / .aura

Atmosphere

Optional: faint graph-paper grid and one soft aqua glow per section.

.stratum

DefaultFaint row

.is-near

NearMuted row

.is-highlight

HighlightSignal wash

The one row that matters.

05 Imagery

Eyes and brains, under a HUD

Macro eyes, rendered brains and scans. Dark-ground photos only. .media applies a violet colour tint and slight desaturation so every source sits in one palette; .is-raw skips the tint for hero shots. Add .hud for corner brackets and .hud-label for mono captions.

Macro iris, untinted
● .media.is-raw
Brain render, tinted
.mediatint · --image-tint